Roots

Created by Ausar1

3rd level Druid spell, Ranger

Duration: 5 minutes, or unless the roots have been broken

Range: 60 ft.

Components: V, S, Vine

Casting Time: 1 action

Magical roots come out of the ground the ground to smite your enemy and hold them still. These can be used on strength checks to tear something apart with brute force, or to hold something up with tree roots. To activate the spell there must be something with roots dead or alive nearby.

Solidify: the roots wrap around an enemies feet/arms and hold them still until they pass a (DC: 5 for dead plant roots) (DC: 10 for weak roots) (DC: 15 for average roots) (DC: 18 for large tree roots) (DC: 20 for hell trees and evergrowth trees) strength saving throw.

Root wrangle: the roots come together to squeeze an enemy only average roots or above can squeeze an enemy and only hell trees or evergrowth trees can squeeze between the sizes of giant or higher. The squeeze does (1D12 and depending on the damage add a bonus 1-4 gets an extra 1D4, 5-8 gets an extra 2D4, 9-12 gets an extra 3D4)

Seismac slam: the roots (average or higher) will slam the ground paralyzing the enemy for 1 turn (must break AC)

Distraction: the roots (can be any kind) creates a rustling sound and can lure an enemy towards the location, the enemy must succeed on a DC: 15 intelligence saving throw if they fail, they will be attracked to the location and will search around there.