Half-Slime

Through the use of the awaken spell, sentient slime humanoids have been created. They have also been made through adventurer’s getting a little bit brave, and a little bit desperate during dungeon crawls.

Half Slime Traits

 * Ability Score Increase: Your Constitution increases by 2.
 * Age: Half-Slimes can live up to 500 years, only limited by their human heritage. They mature at 2 years old
 * Size: Medium, standing the same height as humans
 * Blindsight: You have blind sight out to 60 feet.
 * Amorphous: You May move through a space as narrow as 1-inch without squeezing, you cannot bring any equipment with you.
 * Slimy Body: You are resistant to all slashing, bludgeoning, and piercing damage. In exchange you are also vulnerable to fire damage.
 * Engulf: You move up to your speed. While doing so, You can enter Small or smaller creatures' spaces. Whenever you enter a creature's space, the creature must make a Dexterity saving throw Equal to 10 + your proficiency bonus. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the you. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, you enters the creature's space, and the creature takes 2d6 acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 4d( acid damage at the start of each of the your turns. When you moves, the engulfed creature moves with you. An engulfed creature can try to escape by taking an action to make a Strength check, with a DC equal to 10 + your proficiency bonus. On a success, the creature escapes and enters a space of its choice within 5 feet of you.
 * Languages: You can speak, read, and write Common and one extra language of your choice.