Cave Goblin

Created by Ausar1

Lawful evil

AC: 15 (hard skin)

HP: 33

CR: 2

EXP: 200

languages: they do not understand any languages

There goblins live deep in the depths of the underdark. They are very rarely seen on the surface and will usually die within days of staying on land. They are naturally blind, but have increased smelling and hearing. They usually live in packs of 5

Damage immunities: Poison and lightning.

vulnerabilities: a party member must pass a knowledge/history check of 12 to know that they are weak to light and will shriek and run away if exposed to it, radiant damage.

Frightining presence: on discovery the goblins the party must succeed on a DC: 5 Wisdom saving Throw for every goblin, or be frightened

Gory bite: the goblin jumps down and tries to take a bite out of the players neck dealing (1D6 + 1D4 of piercing damage)

Natural territory: The first strike the goblins make get a +5 to hit and an extra (1D4 of damage)

Death drag: the goblins will work together to drag a party member into a pit or rip them to pieces, they must succeed on a DC 10 strength saving throw, or take 3d10 slashing damage.

Nail Nash: they scrape the enemy with their claws dealing (2D4 + 1D4 of bleeding damage for 2 turns)

STRENGTH 9 -1

DEXTERITY: 18 +4

CONSTITUTION: 15 +3

WISDOM: 8 -1

INTELLIGENCE: 4 -3

Charisma: 7 -2