Hell shot

Created by Ausar1

Third level Wizard necromancy/oath-breaker/sorcerer

duration: until it hits something/enemy

range: 300 ft

hellshot is a spell that’s shoots out flaming skulls that come straight out of the abyss, they will track their enemies dealing 2D6 of peircing damage, 1D4 of fire damage for 3 turns, and 3D6 of explosion damage.

Fear the dead: the enemy must succeed on a DC:10 wisdom saving throw or become frightened for one turn, they will stop being afraid when the spell ends.

Spectral possession: If there is a headless corpse nearby the skull may burrow into the body and take control of the creature, the creature suffers a -5 in wisdom, intellegience, and charisma. It also gains a +2 in dexterity, strength, and a +5 in constitution.

Soul sucker: if the head is to deliver a kill blow, you may choose to instead take the soul and bottle it in a jar, it may be used to throw into battle and release the soul of the creature, to fight for you and then the creatures soul will dissapear into oblivion. If the creature was pro-efficient in intelligence or wisdom, they may be summoned upon for questioning, and it may be used as many times as possible as the player succeeds in a DC: 15 dexterity throw.