Armored Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 17 (breastplate, shield)

Hit Points 12 (3d6+2)

Speed 25 ft.

Skills Stealth +3 Athletics +4

Senses Darkvision 60 ft., passive Perception 9

Languages Goblin

Challenge 1/2 (100 XP)

Fury of the Small. Once per day the goblin can deal an extra 2 damage on an attack against a creature that is medium sized or larger.

Nimble Maneuver. The goblin can take the Disengage or Dash action as a bonus action on each of its turns.

ACTIONS
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be pushed back 5 ft.