Conjure Singularity

5th-Level Conjuration

Available to Wizards, Sorcerers, Warlocks, and Clerics You conjure an infinitely dense point in space at point you can see within range. Creatures within 30 feet must make a strength saving throw with disadvantage, and creatures within 70 feet past that make a saving throw normally. On a failed saving throw, the creature is pulled to the point where the singularity was created, and takes 8d6 force damage. They take an additional 1d4 bludgeoning damage for every creature that failed their saving throws as well. The creatures are knocked prone once the spell ends, until then they all share the same space, and have the incapacitated status condition. Once the spell ends the creatures are dropped out on the closest empty space. On a failed save the creature remains where they are, and take 4d6 force damage.