Enchanter

Created by Ausar1

Lawful neutral

HP: 125

AC: 17 (Natural Armor)

CR: 10

EXP: 3,000

langauges: common, draconic, and elvish

The enchanter is a traveling Dragonborn merchant that travels throughout the land and cities. He is willing to enchant your weapons for coin. He also acts as mercenary for the right price, and will join your party for a sum of 18 gold a day.

Magical smite: The enchanter’s Weapon Attacks count as magical for the purpose of overcoming nonmagical Resistances.

Dragon’s Breath: he can breathe fire twice a day dealing (3D4 of fire damage and deal an additional 1D4 per turn for 3 turns.)

Double-Bladed axe: he carries a double bladed axe that deals (2D12 + 1D6 of bludgeoning damage) the enemy must succeed on a DC 15 constitution saving throw or be paralyzed for one turn.

Enchanters powers: if an enemy is using an enchanted weapon he can steal the magical qualities off of it and equip it to his weapon, this lasts until he drops to zero hitpoints, or decides to return the enchantment, whichever comes first.

STRENGTH: 16 (+3)

DEXTERITY: 10 (+0)

WISDOM: 15 (+2)

INTELLIGENCE: 17 (+3)

CONSTITUTION: 15 (+2)

CHARISMA: 18 (+4)